Setprop("/sim/current-view/heading-offset-deg", 90) Setprop("/sim/current-view/heading-offset-deg", 60) Setprop("/sim/current-view/heading-offset-deg", 25) V = getprop("/sim/current-view/view-number") Mod2 = getprop("/input/joysticks/js/t-flight-hotas-x-modifier2") Mod1 = getprop("/input/joysticks/js/t-flight-hotas-x-modifier1") Hat Switch: View Direction (use mod buttons for different effects) It's not very extensively tested but might give someone a leg up who is trying to get a Hotas X going with Flightgear. It has a lot of little tricks that help with that particular airplane (like you need to "duck your head" a bit to see out the windows-you can do that with a twist of the joystick here viewing left or left-up with the hat switch gives you the exact view you need to spot the runway coming around the final turn when flying the pattern when you adjust elevator, rudder, & aileron trim a little dialogue pops up to give you feedback (otherwise there is no visual or other feedback for trim, except for elevator trim in the 2D panel, and without feedback it's hard to figure out how to make the trim work) hat switch down shows you the entire instrument panel you can set the heading bug & NAV bugs without muddling around with the mouse etc etc etc.) Also I have external pedals and so use the joystick twist and throttle rocker axis for other functions (they work very well to control different view controls). I've only tested this on Windows XP and only on the Cessna 172P. I put together the following config file for the Hotas X, using some of the existing joystick config files and a lot of ideas from various threads on this forum. It seems to work pretty well, especially considering its very reasonable price. Since the transducer function is a feauture that only works with Gran Turismo games on the PlayStation consoles, the transducer won't work on PC.I got a new Thrustmaster T.Flight Hotas X joystick & throttle combo today. The wheel's settings can be adjust within the control panel (See Thrustmaster Control Panel). On PC, Both the T-GT and T-GT II are compatible with games that support them, but requires the wheels to be in Other mode and have Thrustmaster's driver to be installed to work. Standalone wheel base of T-GT II and a package with only the wheel base and a steering wheel are also available. Steering wheel and pedals were remain unchanged for the T-GT II. The T-GT II also added the real-time drift curve calculation (T-DCC) algorithm to maintaining the responsiveness of the wheel. The T-GT II's internal components were now overhauled with the new AEC-Q-certified printed-circuit-boards for increased durability over long sessions. The upgrade version of the T-GT, the T-GT II, was released on June 23, 2021. It comes with a special Gran Turismo-branded steering wheel designed by Polyphony Digital and a 3-pedal T3PA pedal set. There's an additional Mini-DIN port on the back for accessories. As with many Thrustmaster racing wheels, it has Thrustmaster's proprietary wheel quick release system and hall-sensor-based steering position tracking. What set the T-GT apart from the TS Racer is that it has the T-DFB transducer on the back of the wheel base, developed exclusively for Gran Turismo games. Field oriented control (F.O.C.) algorithm of the TS Racer had also retained. The brushless motor also has a built-in fan to dissipates heat. Like the TS Racer, it has the dual-belt-and-pulley-driven force feedback powered by a 6Nm brushless motor and controlled by Thrustmaster's T-LIN control algorithm. ![]() It is the PlayStation-compatible version of the TS Racer. The Thrustmaster T-GT is a racing wheel released by Thrustmaster on October 17, 2017.
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